AI in Unity – FMX Presentation

May 2nd, 2011

Today I will travel to stuttgart visiting the FMX. An important conference on animation, effects, games and interactive media. On thursday I will do there a presentation about AI in Unity which is based on the experience I gained during my bachelor thesis.
In detail I will talk about the features of the main Unity AI […]

Bachelor thesis finished

April 30th, 2011

I am proud to anounce, that I have finished my bachelor thesis on april 11th. In the practical part now I developed a simulation of a crowded marketplace with autonomous agents that follow the behaviors: Wander, Idle, Sit, Buy something and dynamically start a dialog.
The simulation mainly uses the AI community solutions: Behave (AngryAnt), UnitySteer […]

MoCap for the Crowdsimulation

July 20th, 2010

In the past time I studied the workflow of recording, preparation and usage of motion capture data in the gameengine environment. Related to the planning and organisation of mocap-recordings this article seemed to me as the most informative as it covers the most subjects from conception up to working with actors.
At the moment I have […]

Bachelor Thesis Crowdsimulation

April 19th, 2010

I have explored the basics of artificial intelligence since the past few months. My interest in this area has lead to the subject of my bachelor thesis at the highschool Ansbach. Now I research the aspects of creating believable behavior in a game crowdsimulation. This work will be done in the context of the game […]